I had the Xbox Series X in my house for two weeks and had a great time. I haven’t played games that explore the frontiers of a new generation, I’ve invested time in releases that underpinned the Xbox One era. Having been in the Xbox ecosystem from the start, I now have a large library of games to choose from, with Game Pass filling in a few gaps. I went back and completed the Halo 5: Guardians, Quantum Break, and Rise of the Tomb Raider campaigns again. I looked back at Destiny 2, Final Fantasy 15, Monster Hunter World, Resident Evil 7, Sunset Overdrive, and many others. This might sound like a scattershot list to you, but I picked these specific games to test Xbox Series X backward compatibility for good reason.
Huge improvements in the library
Microsoft’s backward compatibility initiative is focused on supporting thousands of releases across the three generations of Xbox. The company has promised that older titles running on the Xbox Series X will make more stable frame rates, improved resolution, more visual thanks to the custom Zen 2 CPU, 12 teraflop RDNA 2 GPU, and high-speed NVME SSD Fidelity and faster loading times can benefit from being packaged in the machine.
It’s a formidable commitment that has been difficult to devise, as games are so often designed to meet the limitations of the hardware for which they were originally designed. We know a few select Xbox One games will overcome such limitations – like Gears 5 and Forza Horizon 4, which are optimized directly for Xbox Series X – but what benefits would we realistically see across the range of compatible games?The reason I picked a lot of the titles on this list is because I’ve criticized everyone in the past for how they performed on Xbox One, be it in retrospect or in the general direction of someone unlucky enough to be to eavesdrop on me. So many games released on the console suffered from consistency and stability. Enough that I got used to encountering any combination of imperfections as developers tried to strike a balance between performance and presentation on the battered hardware: low resolution assets, artifacts, screen tears, dropped frames, and so on on.
The Xbox One X made some ground here, even though the games did were New problems often appeared with performance-enhancing patches – while the console was delivering 6 teraflops of GPU performance, it was ultimately throttled by the rather meager CPU. Evolution is, after all, incremental. Let me be clear: the Xbox Series X is not powerful enough to suddenly make a bad game good, nor can it fix any fundamental or underlying issues with optimization and execution. Xbox Series X backward compatibility, however, can shed a lot of old games in a new light.
Return to Xbox One exclusively
I was particularly impressed with the Xbox One X Series exclusives. Sunset Overdrive, Halo 5: Guardians, and Quantum Break, released in 2014, 2015, and 2016, were some of the most technically demanding games of their time, and honestly you were look and play like they could have been released last week. The games are fluid and stable, run at a locked frame rate, lightning-fast loading times, and great graphical performance powered by Auto HDR – an Xbox Series X feature that uses machine learning to automatically add HDR highlights to older games on a system Map level that draws attention to everything from the shimmer of the environment to the flash of particle effects around you in battle.
I see these kinds of improvements across the board. Destiny 2 looks as good as ever, but there are slight improvements to everything from frame rate stability during chaotic world events to faster loading of character menus and switching between environments – all before Bungie got a chance to tweak it To get Xbox Series X Patch into the wild. Fate has proven to be a great example of how the system can improve games instantly without any additional work or tweaking from developers.
The same goes for almost everything I’ve tested, although the most impressive gains are undoubtedly due to the games that originally received performance-enhancing patches for Xbox One X. It’s like these games are finally able to reach their potential. to run as the developers originally intended. The surge in the Tomb Raider’s ‘high fps mode’, which pegged the resolution to 1080p to boost performance to 60 fps, was an unstable mess for One X, especially in the larger areas. However, it runs with a smooth 60 fps on the Xbox Series X. It’s absolutely wonderful to play, enough that I’ve gone through the entire campaign. Final Fantasy 15 and Monster Hunter World had similar settings and problems with their “Lite” and “Resolution” modes, which would fluctuate between 30 and 50 fps per One X. On Xbox Series X, it’s possible to lock yourself in at 60fps and it’s even better.
I’ve never been one to worry about frame counting, although I can certainly tell the difference between something running with a locked performance and something struggling on the threshold. Here’s what I want to say about Xbox Series X Backward Compatibility: Each game I’ve tested has been improved differently, some more dramatically than others, but improved nonetheless. Be it old favorites or games that I once gave up because the game felt sticky due to the uneven frame rate. All have been improved – they play better than ever. With thousands of games with backward compatibility, I can’t tell if this is the case everythingBut my time playing some of the most challenging Xbox One generation games has been positive. Normally I wouldn’t start with a new generation returning to the last, but the Xbox Series X is throwing the Xbox One era in a brand new light.
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