Something feels about the Destiny 2 ‘Beyond Light’ progression changes

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This week we learned more about what’s changing with Destiny 2’s progression and energy systems, and it’s … not exactly the major overhaul that many have envisioned.

I’ve taken the day to go through various points but something seems wrong with the changes that I don’t really believe was what most people have been looking for, save for a few select cases.

Let me talk about the various changes that will or will not come when Beyond Light hits.

Power Cap und Grind

The actual power cap system in the game has changed next to nothing. As we now have for Beyond Light:

  • Soft Cap: 1200
  • Hard Cap: 1250
  • Pinnacle Cap: 1260

So there is practically nothing else about this actual power system, including the fact that the peak was not reconsidered, which I was hoping for. However, the change in the actual grind is as follows:

“We have a change ahead of us that will enable you to receive powerful rewards through strikes, gambits and crucibles.”

This is a little confusing to me because we don’t already have a system in place that allows you to earn powerful rewards from these activities over and over again? Prime engrams? This section talks about how some people just don’t feel strong enough to receive powerful rewards from things like the ordeal, but these are usually top rewards, not just powerful ones. Are these new playlist rewards just more powerful or an actual route to the highlights? I’ll assume the former, but this whole section is kind of confusing, and yes, it seems a little weird to me, like you could drag through the entire hard cap and just play vanguard punches or gambits.

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Tokens and Collections

With this change, you will no longer be able to move up using gear math. So by dropping a bunch of tokens or pulling pieces out of your collections, you can fill in gaps and get higher drops faster. This has always been an uncomfortable system and overall I think this is a good change. It’s a bit strange, however, that for non-power grind purposes and simple gear purposes, all of the 20 Power manufacturer’s devices fall under you and need to be infused every time to be performance-related, which devalues ​​them a bit.

Light dust

This is a part that has pretty upset players as the Bright Dust allocation per season now looks like this:

  • The free path for the Season Pass now offers 7,500 Bright Dust
  • The Path Season’s own path now offers 3,000 Bright Dust
  • Weekly Bounties now award 100 Bright Dust

This cuts the weekly bounty dust in half, which Bungie says is offset by the season pass for most players. However, if you do the math, this new system offers significantly less bright dust overall, takes it away from the weekly bounties and puts it in the season pass. There seems to be about 15,000 less Bright Dust total per season, so I understand why many see this as a bad development, even if a query has been answered and a lot of Bright Dust is added to the Season Pass. The stated goal is for more people to earn more bright dust, on average, without feeling compelled to grind all of the weekly bounties, but it appears that less dust is given off overall.

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Well, nothing changes in bounties this season. Bungie says they’re pleased with how they made bounties less important at arrivals as they felt more optional than anything and you could make seasonal currency without them. In general, however, their master plan of pursuing non-expiring goals in the future and reducing the game’s reliance on bounties for progression will not be implemented with Beyond Light and instead will be saved until Season 13 at the earliest.


I really like the changes to Spider selling prisms and cores as the game has needed better legendary splinter sinks for a while and the old escalating cost system was bad.

Overall, however, I’m a bit overwhelmed by the changes here. They appear to be either fairly small or relatively non-existent, if not downright bad like the Bright Dust plan. I think a lot of players have been looking for a major overhaul to Power and Grind in Destiny 2, but it just isn’t. We’ll have to see how these tweaks work in Beyond Light and what keeps the next year more general.

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