How Watch Dogs: Legion solves the character creation puzzle

How Watch Dogs: Legion solves the character creation puzzle
How Watch Dogs: Legion solves the character creation puzzle

Whenever I start a new game, especially if it contains any role-playing features, I spend an embarrassing time waving about my avatar, even if its features, clothing, origins, etc. can always be changed later. I do this with shooters like Department 2 and Ghost Recon: Haltepunkt as much as I like role play Fallout 76. Damn who knows how long I’ve spent on this War of stars: Seasons, a damn space combat game with only four face presets just trying https://twitter.com/MobileFireplace/status/1314565944769904642.

Is there anyone else in this stupid boat with me?

It’s a small thing, though the other way Wachhunde: Legion handles its occupation solves such… debilitating aesthetic overloads, even if all of the player characters you control are unique to your playthrough. You have a choice for your starter character: What do you do? After that, their appearance, names, backgrounds, clothing, tattoos, scars, etc. are preset.

I spent about 30 seconds going through the 15 perks before making a belly cry that Timothy Abbasi’s short hack command cooldowns that I used in the game’s preamble would probably be most helpful for a beginner. Timothy stayed with my DedSec cell for my review throughout the playthrough. I don’t think I changed his clothes. I trusted Ubisoft Toronto’s design more than my own fashion choices.

This type has a short cooldown perk that is just as useful late in the game as it is at the beginning. He also looks like a hacker.
Image: Ubisoft Toronto / Ubisoft via Polygon

Subsequent reboots (I’m a die-hard reboot of games that I really enjoy – anyone else on this boat too?) Showed me how the pieces and pieces are swapped or connected together. The kid with the huge backpack has the CtOS drone summoning perk (the second most useful for their help with scouting). He will be a board game designer or an esports competitor. The guy in the Dashiki will be a doctor or other medical worker, with the benefit of reducing the injury time of your staff. Anyone with an athletic background will be less harmed; Anyone with a working class background has a whistle weapon – very useful in hand-to-hand combat.

But as I said in my review, part of Watchdog: LegionThe appeal is the magic trick behind the population that it creates. It feels like I’m randomly drawing a card – but it’s the one the game requires of me. The game will find the way for all of these people to be useful; I don’t have to find out.

The game’s recruiting missions, where I’m targeting literally anyone from the street, aren’t just favors or call-outs that are separate from the whole story as we all expect from open-world games. Some of them tie in with the story behind each chapter and move it forward. Again, the game feels like the choice I make is actually moving the story forward. It’s not just the game that spoils my decision-making sense here or there before I move on to the designers’ priorities.

Anyway, if you haven’t played yet Wachhunde: LegionBut you plan, you are probably wondering who the best starter is. The shorter cooldowns on hacks will be most useful in the long run, as this goes for the skills that you unlock later – and that are shared among all characters. The faster downloads are also helpful on missions where your goal is to effectively stay in one place without being detected for a period of time or surviving an onslaught of guards.


Pick a Karen (no, really) if you want to start fighting in the arenas early on. You have a potential member who is very helpful and a recruiting mission that is tied into the whole story.
Image: Ubisoft Toronto / Ubisoft via Polygon

If you want to jump into the game’s boxing arenas – as they open up some interesting recruiting missions and valuable recruits early on – pick someone who either takes less damage or has the strong counterattack advantage. The melee system here isn’t very elaborate, and patient fighters can easily counter their way to victory, even against multiple opponents.

Those with deadly weapons (the pistol or the submachine gun) are helpful as they can stop the guards much faster, but the early stealth levels – even on the difficult difficulty – are all manageable. If it doesn’t, you may be in the wrong game. And characters who have a vehicle are the least valuable given the abundance of motorcycles, hijackable cars, and taxis available in the world.

Focus on what the character is doing, not what they look like, and you’ll end up playing as someone you probably never would have created on your own. My Avatar creation had actually kind of turned red; Wachhunde: Legion both accelerate this process and give it a useful blast of fresh air.

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