The remake of the famous Demon’s Soulsexclusive title and part of the launch catalog for the PS5, it will not feature ray tracing technology – also known as raytracing– as confirmed by the creative director of the title to a well-known Mexican portal.
It was the LevelUp site that found the fact through its own Gavin Moore, a member of the Sony Interactive Entertainment Japan Studio first party studio. He pointed out the absence of the feature in contrast to what was originally announced on the website of Sony.
“In fact, we do not implement raytracing in Demon’s SoulsNot because we couldn’t or because the PS5 couldn’t do it, it is already fully capable of doing it, “said Moore.
The absence of such technology for Moore, is because the game does not need it to look good, especially since it will have 2 visual modes different to the players and because applying it would mean sacrificing certain styles.
“It’s like any other graphic enhancement. If we had implemented the ray tracing, that would have meant leaving something out. There is a limited time to develop a game ”, sentenced Moore.
“We wanted to focus on the environments and looks of the characters. Everything is lighting in real time with shadows in real time ”added the director and made it clear that Demon’s Souls was not conceived with raytracing in mind.
*The article has been translated based on the content of Source link by https://larepublica.pe/videojuegos/2020/11/01/ps5-demons-souls-no-tendra-raytracing-en-playstation-5-confirma-desarrollador-video/
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