GeForce Now from NVIDIA limits frame rates

NVIDIA’s GeForce Now cloud gaming service recently surpassed Google’s Stadia in terms of performance, with a new $200-a-year subscription tier that practically gives you the power of a GeForce RTX 3080 desktop graphics card in the cloud.

But if you subscribe to the original $4.99 per month Founders tier, or pay $100 per year for Priority access, you might not get what you expected, because Nvidia has revealed that it caps frame rates for 12 select games to ensure consistent performance.

And the company now has page Official support explaining this practice, after several players discovered that a variety of games were locked at frame rates below 60 frames per second.

The company seems to have been doing this for a long time. But for a few games only. Assassin’s Creed Odyssey and Immortals Fenyx Rising are games that have frame rates below 50 fps. While other games run at a slightly higher rate.

Here is the full list of games where frame rates are restricted:

The vast majority run at 60 frames per second

While it is not a good idea for Nvidia to reveal something like this retroactively. But the company says that the vast majority of games run at 60 frames per second or higher.

“For Priority members, the maximum frames per second is generally set to 60, or higher, for most of the 1,100+ games we’ve set up so far,” she said. And there are a few exceptions that we found didn’t work well enough at 60fps on the GPUs used by Priority members. As a result, the default operations of these graphics-intensive games cannot be bypassed. This is to ensure that all Priority members receive a consistent, high quality experience.

Oddly enough, the company chose to enforce this rather than giving its users a choice between frame rate and graphic quality, as many Xbox and PlayStation games allow you to choose.

The company clarified that the RTX 3080 layer currently does not have any frame rate limits. But she kept the possibility that she might add something someday.

She said, “We are not currently capping frame rates on the RTX 3080 due to performance gains over the previous generation server.” Although we do not anticipate the need to do so in the future. But it is impossible to anticipate the requirements of unreleased games and the impact they may have on server hardware.

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