Since Cyberpunk 2077 was released on December 10 for PC, PS4 and Xbox One we learned, thanks to complaints and memes posted on the net by players, that the versions of the consoles of the last generation worked with problems: drops in fluidity, blurry image and even hangs. Now, the technical analysis experts of Digital Foundry have published a video comparing the versions of PS4 y PS4 Pro: neither of them manages to maintain 30 frames per second stable.
In the case of PS4 y PS4 Slim, the game uses a dynamic resolution that has a maximum of 1600 x 900, that is, 900p; however, in the most loaded situations it drops down to 1280 x 720 or 720p. It is common, especially in these last generation of consoles, that they are used dynamic resolutions low, but they are usually accompanied by image reconstruction techniques that help to alleviate the reduction in the number of pixels; the one used by CD Projekt Red does not measure up here and usually blurry.
Regarding the framerate, the figures speak for themselves: the objective is to achieve the 30 frames per second, and although a combat scene from the beginning of the game portends that he will be able to maintain it, soon the game goes down to 20 fps and even below, up to 15 fps. Fluency decreases dramatically when exploring a place laden with characters or when driving by car. Also, on PS4 base players are encountering crasheos common that make you restart the console.
PlayStation 4 Pro
The situation in PS4 Pro is something better. The target resolution is 1188p (2112 x 1188), but most of the time it stays at 1080p or Full HD. Those who have a television or monitor with this resolution will not have problems, but for the same reason as on the base PS4 (the image reconstruction technique), those who use a 4K TV will see blurry image. Regarding the framerate, indoors usually keep 30 fps, but as soon as you take a car or there are many pedestrians on a street, can go down to 18 fps.
Since Digital Foundry talk about these console versions (technical review on Xbox One and Xbox One X will be published soon) as a greatly reduced version of PC, both on PS4 and PS4 Pro. Between Sony consoles no difference in shadow effects or draw distance, although textures take longer to load on standard PS4. Putting the PC and PS4 versions face to face, they say from Digital Foundry, the overall quality is like when they move a current generation game to Nintendo Switch.
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