Cold War November 20 Patch Notes: Weapon Balances & Fixes

Black Ops Cold War has just received a major patch with loads of fixes and massive weapon balancing and more. Let’s take a look at what Treyarch has prepared.

Although the MP5 received a nerf a few days ago now, Black Ops Cold War is finally getting its first real big patch since launch and there are plenty of things to review. In short, just about every aspect of the game has been changed and depending on your platform, you won’t all have the same download to perform with 5GB on PC, 11GB on Xbox consoles, 3GB on PS4 and 6GB on PS5. .

Between the bug fixes and weapon balancing regularly questioned by players, it makes sense that this first patch focuses heavily on these two areas. So here are all the most noticeable and important changes that you will notice.

Most important changes since launch

Since its launch, Black Ops Cold War has come under heavy criticism for its meta already dominated by a handful of weapons. The leading MP5 has already received a nerf, but it was far from the only one that needed it. This patch therefore provides for an adjustment on the FFAR1, M16 and AUG.

Additionally, all sniper rifles received changes including the time between sprinting to firing, which generally nerfed this class of weapons.

Also add to this several balances on the series of points. Ten of them had their values ​​modified, most of them concerning their number of points to reach or their damage in order to reduce their general impact.

Activision

Several weapons have received balancing with this new patch.

Finally, the type options target response curve have been added to the game (in particular the possibility of switching to dynamic), which fans should appreciate.

Of course, the Zombies mode has also received some changes, in particular to correct bugs or flaws as well as certain adjustments to passages used by the living dead.

Regardless, that makes a lot of changes and it’s time to find out about the most important ones.

BOCW M16 Treyarch
Treyarch

After the MP5, gamers were hoping to see a nerf from the M16.

Official Treyarch Patch Notes

Multiplayer

Assault rifles

FFAR1

  • Increased recoil
  • Damage reduced (28 -> 27)
  • Reduced maximum damage distance (38m -> 25m)

Submachine guns

SMG Alpha

  • Reduced base effective damage range (15.24m -> 10.16m)
  • Added more character to initial recoil by modifying more bullet trajectories
  • (These changes were inadvertently removed, they will come back in a future patch)

Tactical rifles

M16

  • Reduced maximum damage range (25.4m -> 21.59m)
  • Increased shooting sprint time
  • Slight slowdown in movement speed when pulling
  • Slight increase in the time between two bursts
  • Rebalanced the bonus rate of fire on gun accessories
  • Slight reduction in the efficiency of laser accessories.

AUG

  • Reduced maximum damage range (25.4m -> 21.59m)
  • Increased shooting sprint time
  • Slight slowdown in movement speed when pulling
  • Slight increase in the time between two bursts
  • Rebalanced the bonus rate of fire on gun accessories
  • Slight reduction in the efficiency of laser accessories.

Type 63

  • Slight increase in rate of fire
  • Rebalanced the bonus rate of fire on gun accessories

DMR 14

  • Slight increase in rate of fire
  • Rebalanced the bonus rate of fire on gun accessories

Machine guns

M60

  • Increased maximum damage range
  • Movement speed increased

Sniper rifles (all)

  • Adjusted shooting stroke time
    • The shooting race time is shorter than that displayed in the paraphernalia. This should be changed in a future patch
  • Adjusting the impact speed when pulling to make the feeling of shooting more powerful
  • More refined barrel attachments to improve idle sway to ensure a unique feel to each gun.

Guns

Magnum

  • Slight increase in rate of fire
  • Increased maximum damage range
  • Visibility increased when firing after the first shot.

Shotguns

Shotgun Bravo

  • Slight damage reduction in 5.8m and 7.7m

Game modes

Hardcore

  • Fixed friendly fire system to reflect damage after three friendly kills

Search & Destruction

  • Fixed the sometimes unusually long delay to defuse the bomb

General melee

  • Adjusted multiple spawn points allowing players to have a direct view of other players before the game begins

CDL strategic point

  • Fixed a spawn point where a player could spawn outside the play area in Custom Match

Combined Arms

  • Improved interaction using stationary turrets in Combined Arms

Spawns

  • Adjusted multiple spawn points in multiplayer modes that could cause players to spawn above the ground

Custom parts

  • Added Cost Overrides point series to Custom Games

Point series

Compound bow

  • Ammo reduction 5 -> 4

Strategic package

  • Cost increased 1,800 -> 2,000

Automatic turret

  • Reduced cost 2,000 -> 1,800

Napalm strike

  • Cost increased 2,100 -> 2,500

Air patrol

  • Reduced cost 3,200 -> 2,700

Artillery

  • Cost increased 2,500 -> 3,000

Cruise missile

  • Increased cost 2,600 -> 3,500

War machine

  • Cost increased 3,500 -> 4,000

Attack helicopter

  • Cost increased 4,000 -> 4,500
  • Bullets damage increased 50 -> 75 per bullet
  • Health increased 4,500 -> 5,000
  • Reduced duration of screen oscillation due to bullet impact
  • Reduced the time the helicopter will stay in one location before moving

Support helicopter

  • Cost increased 6,000 -> 6,500
  • Reduced weapon movement when firing

ADAV Escort

  • Reduced cost 8,500 -> 8,000
  • Increased turret burst length and reload time

Mode Zombies

Gameplay

  • Improved zombie movement
  • Enemies will now use their jump attacks against players in unexpected places
  • Closure of several places where players could exit the playing area

Stability

  • Fixed a crash when a did not match with a player’s bonus upgrades
  • Fixed a crash that occurred when a player picked up a trump can
  • Added several fixes to improve stability

That’s about all you need to remember from this first big patch for Black Ops Cold War. Also note that the developers have fixed many bugs that you can find on the official patch notes de Treyarch.


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