Black Ops Cold War has just received a major patch with loads of fixes and massive weapon balancing and more. Let’s take a look at what Treyarch has prepared.
Although the MP5 received a nerf a few days ago now, Black Ops Cold War is finally getting its first real big patch since launch and there are plenty of things to review. In short, just about every aspect of the game has been changed and depending on your platform, you won’t all have the same download to perform with 5GB on PC, 11GB on Xbox consoles, 3GB on PS4 and 6GB on PS5. .
Between the bug fixes and weapon balancing regularly questioned by players, it makes sense that this first patch focuses heavily on these two areas. So here are all the most noticeable and important changes that you will notice.
Most important changes since launch
Since its launch, Black Ops Cold War has come under heavy criticism for its meta already dominated by a handful of weapons. The leading MP5 has already received a nerf, but it was far from the only one that needed it. This patch therefore provides for an adjustment on the FFAR1, M16 and AUG.
Additionally, all sniper rifles received changes including the time between sprinting to firing, which generally nerfed this class of weapons.
Also add to this several balances on the series of points. Ten of them had their values modified, most of them concerning their number of points to reach or their damage in order to reduce their general impact.
Several weapons have received balancing with this new patch.
Finally, the type options target response curve have been added to the game (in particular the possibility of switching to dynamic), which fans should appreciate.
Of course, the Zombies mode has also received some changes, in particular to correct bugs or flaws as well as certain adjustments to passages used by the living dead.
Regardless, that makes a lot of changes and it’s time to find out about the most important ones.
After the MP5, gamers were hoping to see a nerf from the M16.
Official Treyarch Patch Notes
Multiplayer
Assault rifles
FFAR1
- Increased recoil
- Damage reduced (28 -> 27)
- Reduced maximum damage distance (38m -> 25m)
Submachine guns
SMG Alpha
- Reduced base effective damage range (15.24m -> 10.16m)
- Added more character to initial recoil by modifying more bullet trajectories
- (These changes were inadvertently removed, they will come back in a future patch)
Tactical rifles
M16
- Reduced maximum damage range (25.4m -> 21.59m)
- Increased shooting sprint time
- Slight slowdown in movement speed when pulling
- Slight increase in the time between two bursts
- Rebalanced the bonus rate of fire on gun accessories
- Slight reduction in the efficiency of laser accessories.
AUG
- Reduced maximum damage range (25.4m -> 21.59m)
- Increased shooting sprint time
- Slight slowdown in movement speed when pulling
- Slight increase in the time between two bursts
- Rebalanced the bonus rate of fire on gun accessories
- Slight reduction in the efficiency of laser accessories.
Type 63
- Slight increase in rate of fire
- Rebalanced the bonus rate of fire on gun accessories
DMR 14
- Slight increase in rate of fire
- Rebalanced the bonus rate of fire on gun accessories
Machine guns
M60
- Increased maximum damage range
- Movement speed increased
Sniper rifles (all)
- Adjusted shooting stroke time
- The shooting race time is shorter than that displayed in the paraphernalia. This should be changed in a future patch
- Adjusting the impact speed when pulling to make the feeling of shooting more powerful
- More refined barrel attachments to improve idle sway to ensure a unique feel to each gun.
Guns
Magnum
- Slight increase in rate of fire
- Increased maximum damage range
- Visibility increased when firing after the first shot.
Shotguns
Shotgun Bravo
- Slight damage reduction in 5.8m and 7.7m
Game modes
Hardcore
- Fixed friendly fire system to reflect damage after three friendly kills
Search & Destruction
- Fixed the sometimes unusually long delay to defuse the bomb
General melee
- Adjusted multiple spawn points allowing players to have a direct view of other players before the game begins
CDL strategic point
- Fixed a spawn point where a player could spawn outside the play area in Custom Match
Combined Arms
- Improved interaction using stationary turrets in Combined Arms
Spawns
- Adjusted multiple spawn points in multiplayer modes that could cause players to spawn above the ground
Custom parts
- Added Cost Overrides point series to Custom Games
Point series
Compound bow
- Ammo reduction 5 -> 4
Strategic package
- Cost increased 1,800 -> 2,000
Automatic turret
- Reduced cost 2,000 -> 1,800
Napalm strike
- Cost increased 2,100 -> 2,500
Air patrol
- Reduced cost 3,200 -> 2,700
Artillery
- Cost increased 2,500 -> 3,000
Cruise missile
- Increased cost 2,600 -> 3,500
War machine
- Cost increased 3,500 -> 4,000
Attack helicopter
- Cost increased 4,000 -> 4,500
- Bullets damage increased 50 -> 75 per bullet
- Health increased 4,500 -> 5,000
- Reduced duration of screen oscillation due to bullet impact
- Reduced the time the helicopter will stay in one location before moving
Support helicopter
- Cost increased 6,000 -> 6,500
- Reduced weapon movement when firing
ADAV Escort
- Reduced cost 8,500 -> 8,000
- Increased turret burst length and reload time
Mode Zombies
Gameplay
- Improved zombie movement
- Enemies will now use their jump attacks against players in unexpected places
- Closure of several places where players could exit the playing area
Stability
- Fixed a crash when a Trump did not match with a player’s bonus upgrades
- Fixed a crash that occurred when a player picked up a trump can
- Added several fixes to improve stability
That’s about all you need to remember from this first big patch for Black Ops Cold War. Also note that the developers have fixed many bugs that you can find on the official patch notes de Treyarch.
Source link by https://www.dexerto.fr/call-of-duty/patch-notes-20-novembre-de-cold-war-equilibrage-des-armes-corrections-1281393
*The article has been translated based on the content of Source link by https://www.dexerto.fr/call-of-duty/patch-notes-20-novembre-de-cold-war-equilibrage-des-armes-corrections-1281393
. If there is any problem regarding the content, copyright, please leave a report below the article. We will try to process as quickly as possible to protect the rights of the author. Thank you very much!
*We just want readers to access information more quickly and easily with other multilingual content, instead of information only available in a certain language.
*We always respect the copyright of the content of the author and always include the original link of the source article.If the author disagrees, just leave the report below the article, the article will be edited or deleted at the request of the author. Thanks very much! Best regards!
These were the details of the news Cold War November 20 Patch Notes: Weapon Balances & Fixes for this day. We hope that we have succeeded by giving you the full details and information. To follow all our news, you can subscribe to the alerts system or to one of our different systems to provide you with all that is new.
It is also worth noting that the original news has been published and is available at en24 news and the editorial team at AlKhaleej Today has confirmed it and it has been modified, and it may have been completely transferred or quoted from it and you can read and follow this news from its main source.