(Photo: Nintendo Smash Bros.)
One of the most massive game collaborations in 2020 is the arrival of “Minecraft” Steve and Alex in the huge crossover hit “Super Smash Bros.” that debuted in mid-October. This introduction gave people the chance to play as their favorite sandbox character, the legendary and average teal shirt guy Steve and the green shirt lady Alex.
Both characters appear as fighters who would battle leading characters from famous Nintendo and Bandai-Namco titles, including Mario, Pikachu from Pokemon, Ryu from Street Fighter, Kirby, and others. The game features an “all-star” list of all Nintendo favorites as well as the main characters from other developers and franchises.
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Masahiro Sakurai’s Biggest Challenge: What made it difficult for the veteran to add “Minecraft”?
(Photo: Nintendo via YouTube screenshot)
“Super Smash Bros. Ultimate” originally debuted for the Nintendo Switch in 2018 and is an action-and-battle platform that has players named their favorite “Smash Bros.” characters. The early version of the game features “Donkey Kong” and “Super Mario” characters as roles in the gameplay.
However, over the years, the developers began adding famous main characters from well-known Japanese franchises to the roster to join the game. Masahiro Sakurai took over the development of the game and is still heavily involved in the development of the title over the years.
According to Nintendo’s recent interview with Sakurai (translated by Kotaku), the inclusion of “Minecraft” and its elements made it difficult for the team to include a certain component in the game. Sakurai is known for its veteran status as a game developer for Japan’s hit titles with the first Super Smash Bros. Melee in 2001.
Sakurai reveals that it wasn’t the characters, weapons, and skills that made Minecraft one of his greatest challenges in the creation of Super Smash Bros. Ultimate. Instead, it was the iconic game music of the hit sandbox title that challenged Sakurai and his team.
Masahiro Sakurai said that “Minecrafts” songs were too “relaxed” for the action-fighting game, which negated the vibe of “Super Smash Bros. Ultimate”. The team had to look for other music from the “Minecraft’s” library, especially mini-games and spin-offs like “Minecraft Earth” and “Minecraft Dungeons”.
Masahiro Sakurai: Development of modern Japanese games for Nintendo and other platforms
(Photo credit: (Photo by Bob Riha, Jr./Nintendo via Getty Images))
LOS ANGELES, CA – JUNE 10: In this photo from Nintendo of America, Masahiro Sakurai, creator and director of Nintendo’s Super Smash Bros. series, greets the excited crowd at the NOKIA Theater LA LIVE and fans watching the Super Smash Bros. online . Invitational Watch Tournament at E3 Video Game Show on June 10, 2014 in Los Angeles, California.
The “Super Smash Bros.” game developers became famous for developing a variety of favorite games, mostly published on the Nintendo platform published by the company. Masahiro Sakurai is one of the most famous game developers of the time and is from Japan, which makes him an icon in the game industry.
Sakurai’s extensive experience with Nintendo and various Japanese hit games makes him one of the “legends” in the game industry and brings the favorite titles among Nintendo’s published titles. The Japanese developer led the early rise of “Kirby” which, along with famous titles like “Kid Icarus” and “Fire Emblem”, developed into one of the largest franchises of the generation.
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This article is owned by the Tech Times
Written by Isaiah Alonzo
Masahiro Sakurai, Sakurai Super Smash Bros., Super Smash Bros., Minecraft Steve, Minecraft Steve Super Smash Bros., Super Smash Bros. Reviews, Super Smash Bros. Minecraft, Minecraft, Nintendo, Bandai Namco, Bandai Namco Entertainment
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