Look at that:
Amazon is planning to make cloud games a reality
My computer is an archaic, low-powered potato, but I play in 4K at 60 frames per second.
How is that possible?
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“The cloud,” says Eric Morales from Amazon.
The company’s newly announced Luna game streaming service is powered by graphics processing technology from Amazon Web Service, which enables cloud servers to stream high-resolution game assets over broadband and wireless connections. Although streaming video games can stutter and slow down when connections are weak, the distributed nature of the cloud minimizes the delay from servers in close proximity to most players, according to Morales.
“Luna is based on AWS and our graphics computer system,” explains Morales. “When developers create a new game and a new generation of consoles… you see these big leaps in terms of graphics and fidelity. One of the nice things about building on AWS is keeping the underlying infrastructure updated so that the development teams can leverage these resources. ”
AWS ‘cloud-based machine learning helps third-party developers complete tedious and repetitive tasks like testing bugs. This allows employees to focus on tasks that are difficult for a machine to complete, such as: B. Art design and determining how a game should be fun. “This has made customers less concerned about operations and more focused on creativity,” says Morales.
Game streaming technology is not perfect. The video sometimes jerks and controls may be delayed. If the connection is lost, the session may end and game data may be lost. But video games are complex, says Morales, who compares the current state of cloud gaming with the beginnings of music and video streaming.
Video game streaming today is similar to Prime Video and Netflix a decade ago, says Morales. “When you’re streaming a video or music, the streaming protocol knows what’s next. A song has a certain time, the video has chapters. With a game that is by nature intentional, you don’t know what’s going to happen. Streaming this technology can be a real challenge as it introduces many variables that end users and customers can really feel. ”
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