Nvidia reveals Cyberpunk 2077 performance metrics with RayTracing and DLSS


After filtering tests at 4K resolution, Nvidia has finally published your GPUs performance metrics for Cyberpunk 2077, where all tests were performed with a processor Intel Core i9-10900K 10-core, 32 GB of RAM memory and some graphics settings in Ultra with RayTracing and with technology DLSS disabled / enabled.

To a resolution Full HD (1920 x 1080p), at least we will require an Nvidia GeForce RTX 3080 to reach 60 FPS, that if there were no DLSS of course, and that is the Nvidia GeForce RTX 3060 Ti will hover above 60 FPS, so we could say that this GPU is the minimum requirement if we want to enjoy this configuration, remembering that the DLSS 2.0 does not imply any loss of visual quality, what’s more, they even come into existence visual enhancements.

At Quad HD / 2K resolution (2560 x 1440p), here yes you need an Nvidia GeForce RTX 3080, since with the DLSS it will allow to exceed 60 FPS. Without this technology we were at 39.3 FPS. The most basic GPU tested, the Nvidia GeForce RTX 3060 Ti, has to use DLSS, which allows it to be playable with 44 FPS, but without this technology it would offer only 20 FPS.

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Cyberpunk 2077 con RayTracing y DLSS 1440p

As we saw yesterday, at Ultra HD / 4K resolution (3840 x 2160p), at least one Nvidia GeForce RTX 2080 Ti with DLSS to move us almost decently with 38 FPS, while a Nvidia GeForce RTX 3090 it will stay close to 58 FPS when activating this technology. Obviously this is with RayTracing active, removing it the performance will improve considerably.

Cyberpunk 2077 con RayTracing y DLSS 4K

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https://elchapuzasinformatico.com/2020/12/nvidia-revela-las-metricas-de-rendimiento-de-cyberpunk-2077-con-raytracing-y-dlss/

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